Denison Journal of Religion


Hanuman (2005) distinguished itself from the previous films by mimicking and adopting an animation style that was adopted in Western superhero movies and cartoons. The favorable response of the Indian community and diaspora to the movie Hanuman coupled with the fact that Hanuman had previously been adapted in basic arcade and online games as the main hero, inspired the Indian digital gaming industry. This essay analyzes the popularity of the ‘animated’ Hanuman and the Indian audiences eagerness to ingest Hanuman’s stories through animation. What makes Hanuman appealing to new media genres, like animation, in the Indian sub-continent? How do the animated visual representations of Hanuman challenge, embellish, alter, or rewrite the myth, iconography, and, broadly, the religiosity of Hanuman worship?


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